Unbound Core Rulebook
Unbound is a rules-light game of worldbuilding, storytelling, tactical combat and pulp action that will give you the best session zero you've ever had.
As players make their characters by choosing three modular elements, the GM will craft their adversaries, the world, and the adventure at the same time by asking the players questions related to the abilities and roles they choose. In an hour or so, you`ll have a setting ripe for exploration and plenty of mysteries to solve.
Each player uses their own deck of standard playing cards which are marked and modified over the course of a campaign to represent their character - as well as their hit points, their glories, their weaknesses and their overall skill level.
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Unbound Core Rulebook
Unbound Core Rulebook
Unbound is a rules-light game of worldbuilding, storytelling, tactical combat and pulp action that will give you the best session zero you've ever had.
As players make their characters by choosing three modular elements, the GM will craft their adversaries, the world, and the adventure at the same time by asking the players questions related to the abilities and roles they choose. In an hour or so, you`ll have a setting ripe for exploration and plenty of mysteries to solve.
Each player uses their own deck of standard playing cards which are marked and modified over the course of a campaign to represent their character - as well as their hit points, their glories, their weaknesses and their overall skill level.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Unbound is a rules-light game of worldbuilding, storytelling, tactical combat and pulp action that will give you the best session zero you've ever had.
As players make their characters by choosing three modular elements, the GM will craft their adversaries, the world, and the adventure at the same time by asking the players questions related to the abilities and roles they choose. In an hour or so, you`ll have a setting ripe for exploration and plenty of mysteries to solve.
Each player uses their own deck of standard playing cards which are marked and modified over the course of a campaign to represent their character - as well as their hit points, their glories, their weaknesses and their overall skill level.












