30 Days Of Mork Borg Roleplaying Game - Adventure Chapbook - Volume 2
The 30 Days of MÖRK BORG Adventure Chapbook series continues with three more escapades full of misery in Volume 2!
Across the Endless Sea lies an island filled with unimaginable blasphemies. A heretical religion thrives in the place known on the mainland as The Island of Dying Gods. The island's last town, New Galgenbeck, lives in the shadow of the Cathedral of Wezsu. The residents, all believers in a monkey-faced "ever-living" deity, carry out murderous tasks assigned to them by their religious leader, a man known simply as, The Bishop.
On the far eastern side of the island sits The House of Lost Hopes. A group of recluses wage a war of attrition against a terrifying foe with the help of some supernatural or otherworldly entity.
Near the mouth of the harbor lies The Spire of Malice. This towering lighthouse holds secrets long feared. Most of all, the light that blazes day and night with a wondrous and beguiling glow. The Spire's madness draws many outsiders and strangers into its maw, but the locals know some things are better left alone.
Three adventures all on the same island. Run them independently or use Vol. 2 like a campaign book, stringing them together.
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30 Days Of Mork Borg Roleplaying Game - Adventure Chapbook - Volume 2
30 Days Of Mork Borg Roleplaying Game - Adventure Chapbook - Volume 2
The 30 Days of MÖRK BORG Adventure Chapbook series continues with three more escapades full of misery in Volume 2!
Across the Endless Sea lies an island filled with unimaginable blasphemies. A heretical religion thrives in the place known on the mainland as The Island of Dying Gods. The island's last town, New Galgenbeck, lives in the shadow of the Cathedral of Wezsu. The residents, all believers in a monkey-faced "ever-living" deity, carry out murderous tasks assigned to them by their religious leader, a man known simply as, The Bishop.
On the far eastern side of the island sits The House of Lost Hopes. A group of recluses wage a war of attrition against a terrifying foe with the help of some supernatural or otherworldly entity.
Near the mouth of the harbor lies The Spire of Malice. This towering lighthouse holds secrets long feared. Most of all, the light that blazes day and night with a wondrous and beguiling glow. The Spire's madness draws many outsiders and strangers into its maw, but the locals know some things are better left alone.
Three adventures all on the same island. Run them independently or use Vol. 2 like a campaign book, stringing them together.
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Description
The 30 Days of MÖRK BORG Adventure Chapbook series continues with three more escapades full of misery in Volume 2!
Across the Endless Sea lies an island filled with unimaginable blasphemies. A heretical religion thrives in the place known on the mainland as The Island of Dying Gods. The island's last town, New Galgenbeck, lives in the shadow of the Cathedral of Wezsu. The residents, all believers in a monkey-faced "ever-living" deity, carry out murderous tasks assigned to them by their religious leader, a man known simply as, The Bishop.
On the far eastern side of the island sits The House of Lost Hopes. A group of recluses wage a war of attrition against a terrifying foe with the help of some supernatural or otherworldly entity.
Near the mouth of the harbor lies The Spire of Malice. This towering lighthouse holds secrets long feared. Most of all, the light that blazes day and night with a wondrous and beguiling glow. The Spire's madness draws many outsiders and strangers into its maw, but the locals know some things are better left alone.
Three adventures all on the same island. Run them independently or use Vol. 2 like a campaign book, stringing them together.












